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#include <iostream>
#include <vld.h>
using namespace std;
class MyClass
{
private:
int x;
int y;
int z;
private:
void Copy(const MyClass & rhs) throw ()
{
x = rhs.x;
y = rhs.y;
z = rhs.z;
}
public:
MyClass()
{
x = 0;
y = 0;
z = 0;
}
~MyClass()
{
x = 0;
y = 0;
z = 0;
}
MyClass(const MyClass & rhs)
{
Copy(rhs);
}
MyClass & operator=(const MyClass & rhs)
{
Copy(rhs);
return *this;
}
void Set(int a, int b, int c)
{
x = a;
y = b;
z = c;
}
void Show(void) const
{
cout<<x<<", "<<y<<", "<<z<<endl;
}
};
int main()
{
MyClass o1;
o1.Set(10, 20, 30);
o1.Show();
MyClass o2(o1);
o1 = o2;
o1.Show();
}
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